Eclipse: the Phasening.

A forum to Co-ordinate Tech's Eclipse Phase campaigns.


You are not connected. Please login or register

Henry Comstock

View previous topic View next topic Go down  Message [Page 1 of 1]

1 Henry Comstock on Fri Oct 23, 2015 9:37 am

====================================== EGO ==========================================
Name : Henry Comstock
Player : Hammer
-------------------------------------------------------------------------------------
Background : Fall Evacuee (EP p.131)
Faction : Extropian (EP p.133)
-------------------------------------------------------------------------------------
Birth Gender : male
Real Age : 35
-------------------------------------------------------------------------------------
Credit : 5250 (EP p.137)
-------------------------------------------------------------------------------------
Aptitudes (EP p.122)

Cognition 20
Coordination 20
Intuition 15
Reflex 10
Savvy 10
Somatic 30
Willpower 20
-------------------------------------------------------------------------------------
Reputations (EP p.285)

@-Rep 40
C-Rep 10
E-Rep
F-Rep
G-Rep
I-Rep
R-Rep
-------------------------------------------------------------------------------------
Motivations (EP p.120)

- Governments
- Aliens
+ Personal Wealth
-------------------------------------------------------------------------------------
Notes


-------------------------------------------------------------------------------------
Ego Skills (EP p.176)

K Academics : Geology * COG 80
A Animal Handling SAV 10
A Beam Weapons COO 70
A Blades SOM 50
A Climbing SOM 50
A Clubs SOM 80
A Control * WIL 20
A Deception SAV 10
A Demolitions * COG 80
A Disguise INT 15
A Flight SOM 30
A Fray REF 10
A Free Fall REF 10
A Freerunning SOM 30
A Gunnery INT 25
A Hardware : Electronics COG 20
A Impersonation SAV 10
A Infiltration COO 20
A Infosec * COG 20
A Interfacing COG 20
A Intimidation SAV 20
A Investigation INT 15
A Kinesics SAV 10
A Kinetic Weapons COO 20
K Language : English INT 115
A Navigation INT 25
A Networking : Autonomists SAV 65
A Networking : Criminal SAV 10
A Networking : Ecologists SAV 10
A Networking : Firewall SAV 10
A Networking : Hypercorps SAV 25
A Networking : Media SAV 10
A Networking : Scientists SAV 10
A Palming COO 20
A Perception INT 15
A Persuasion SAV 20
A Pilot : Aircraft REF 10
A Pilot : Groundcraft REF 20
A Pilot : Spacecraft REF 40
A Pilot : Watercraft REF 10
K Profession : Mining * COG 80
K Profession : Prospecting * COG 80
A Programming * COG 20
A Protocol SAV 10
A Psi Assault * WIL 20
A Psychosurgery INT 15
A Research COG 20
A Scrounging INT 15
A Seeker Weapons COO 20
A Sense * INT 55
A Spray Weapons COO 20
A Swimming SOM 45
A Throwing Weapons COO 20
A Unarmed Combat SOM 30
-------------------------------------------------------------------------------------
Ego Negative traits

Enemy (EP p.149)
Frail Sanity I (TH p.90)
Solitary (TH p.93)
Trusting Heart (TH p.94)
-------------------------------------------------------------------------------------
Ego Positive traits

Brave (EP p.145)
Danger Sense (EP p.145)
-------------------------------------------------------------------------------------
Psi Sleights

-------------------------------------------------------------------------------------
Soft Gear

-------------------------------------------------------------------------------------
Ai

Standard Muse (EP p.332)

INT[20]
Profession : Accounting(60)
Hardware : Electronics(30)
Infosec(30)
Interfacing(40)
Perception(30)
Programming(20)
Academics : Psychology(60)
Research(30)

-------------------------------------------------------------------------------------
Ego Memo

+10 resist fear / intimidation
Receives a +10 modifier on all tests to resist fear or intimidation.

-5 Lucidity
Lucidity get -5.

Solitary
Suffer -10 to all Social Skill Tests per 2-hour period (max -30). 6 hours = WIL x 3 Test.

Trusting Heart
-10 when using Kinesics in Opposed Tests against Deception or Impersonation skills.

+10 Surprise tests
Get a +10 modifier on Surprise Tests.

+10 Networking: Hypercorps skill
get a +10 to the Networking: Hypercorps skill

+10 Persuasion skill
get a +10 on the Persuasion skill.

+20 Networking: Autonomists skill
get a +20 on the Networking: Autonomists skill

+1 Moxie
get +1 on your Moxie stat

+10 Networking: [Field] skill
get a +10 on a Networking: [Field] skill of your choice

+10 Pilot: Groundcraft skill
get a +10 on your Pilot: Groundcraft skill

-2500 Credit
Only 2500 Starting Credit (can still buy credit with CP)

-------------------------------------------------------------------------------------

====================================== MORPH ========================================
Morph Name : Q-Morph [synth] (SW p.163)
Nickname : Big Brutus
Apparent Age : 3
Morph Gender : male
Location : Main Belt
Player : Hammer
-------------------------------------------------------------------------------------
Morph Negative traits

-------------------------------------------------------------------------------------
Morph Positive traits

Tough I (EP p.148)
Large Size (TH p.94)
-------------------------------------------------------------------------------------
Morph Aptitudes (EP p.122)

BASE MORPH TOTAL
Cognition 20 0 20
Coordination 20 -25 -5
Intuition 15 0 15
Reflex 10 0 10
Savvy 10 0 10
Somatic 30 10 30
Willpower 20 5 25
-------------------------------------------------------------------------------------
Morp Stats (EP p.121)

Damage bonus 3
Death rating 468
Durability 234
Initiative 5
Insanity rating 90
Lucidity 45
Moxie 2
Speed 1
Trauma threshold 9
Wound threshold 47
-------------------------------------------------------------------------------------
Morph Skills (EP p.176)

APT EGO MORPH
K Academics : Geology * COG 80 80
A Animal Handling SAV 10 10
A Beam Weapons COO 70 45
A Blades SOM 50 50
A Climbing SOM 50 50
A Clubs SOM 80 80
A Control * WIL 20
A Deception SAV 10 10
A Demolitions * COG 80 80
A Disguise INT 15 15
A Flight SOM 30 30
A Fray REF 10 10
A Free Fall REF 10 10
A Freerunning SOM 30 30
A Gunnery INT 25 25
A Hardware : Electronics COG 20 20
A Impersonation SAV 10 10
A Infiltration COO 20 -5
A Infosec * COG 20
A Interfacing COG 20 20
A Intimidation SAV 20 20
A Investigation INT 15 15
A Kinesics SAV 10 10
A Kinetic Weapons COO 20 -5
K Language : English INT 115 115
A Navigation INT 25 25
A Networking : Autonomists SAV 65 65
A Networking : Criminal SAV 10 10
A Networking : Ecologists SAV 10 10
A Networking : Firewall SAV 10 10
A Networking : Hypercorps SAV 25 25
A Networking : Media SAV 10 10
A Networking : Scientists SAV 10 10
A Palming COO 20 -5
A Perception INT 15 15
A Persuasion SAV 20 20
A Pilot : Aircraft REF 10 10
A Pilot : Groundcraft REF 20 20
A Pilot : Spacecraft REF 40 40
A Pilot : Watercraft REF 10 10
K Profession : Mining * COG 80 80
K Profession : Prospecting * COG 80 80
A Programming * COG 20
A Protocol SAV 10 10
A Psi Assault * WIL 20
A Psychosurgery INT 15 15
A Research COG 20 20
A Scrounging INT 15 15
A Seeker Weapons COO 20 -5
A Sense * INT 55 55
A Spray Weapons COO 20 -5
A Swimming SOM 45 45
A Throwing Weapons COO 20 -5
A Unarmed Combat SOM 30 30
-------------------------------------------------------------------------------------
Weapons

[kinetic] Big Claw DV: 2d10 AP : 0 (EP p.142)
[energy] Laser Pulser DV: 2d10 AP : 0 (EP p.338)
[kinetic] Cyberclaws DV: 1d10+3+(SOM/10) AP : 2 (EP p.307)
-------------------------------------------------------------------------------------
Armor

Armor 18/18 Kin: 18 Ene: 18 (?? p.)
Heavy Combat Armor (Implant) Kin: 16 Ene: 16 (EP p.310)
Kin: 34 Ene: 34
-------------------------------------------------------------------------------------
Gears

-------------------------------------------------------------------------------------
Implants

Access Jacks (EP p.306)
Basic Mesh Inserts (EP p.300)
Big Claw (EP p.142)
Cortical Stack (EP p.300)
Cyberbrain (EP p.300)
Direction Sense (EP p.145)
Echolocation (EP p.301)
Enhanced Vision (EP p.301)
Extreme Heat Shielding (SW p.166)
Extreme Pressure Adaptation (SW p.167)
Mnemonic Augmentation (EP p.307)
Radar (EP p.311)
T-Ray Emitter (EP p.306)
Wrist-Mounted Tools (EP p.309)
Heavy Combat Armor (EP p.310)
Cyberclaws (EP p.307)
-------------------------------------------------------------------------------------
Morph Memo

+10 Somatic
get a +10 bonus to Somatic

+5 [Aptitude]
+5 to one aptitude of your choice

-5 on Coordination
Get -5 on Coordination.

+5 Durability
Get a +5 on the Durability stat

Large Target
+10 modifier to be hit in combat

Internal Compass
Get a -30 modifier with three-dimensional routes lacking navigational markers.

Good vision
+20 modifier to all Perception Tests involving vision.

-10 on Coordination
modifying COO by -10

Durability + 25%
Increases the morph's Durability by 25%.

-10 on Coordination
modifying COO by -10

Durability + 50%
Increases the morph's Durability by 50%

Good Tools
Get a +20 modifier to skills involving repairing or modifying devices with mechanical parts, opening locks or disarming alarm systems, or performing first aid.

-------------------------------------------------------------------------------------

View user profile

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum